Posts mit dem Label music production werden angezeigt. Alle Posts anzeigen
Posts mit dem Label music production werden angezeigt. Alle Posts anzeigen

Montag, 13. Juli 2020

Youtube and LUFS (loudness units relative to full scale)

top:original, bottom: youtube version

What does youtube do with Loudness War Tracks, what happens to undersized files? I did an experiment. I play the same music three times with different levels (one minute running time). Original level: 1st version (top left in the picture) -26.5 LUFS with -10.6dBFS (True Peak) https://www.youtube.com/watch?v=tZey80ShEWw 2nd version (above middle in the picture) -16.5 LUFS with - 0.7 dBFS (True Peak) https://www.youtube.com/watch?v=Tnz3rz430bE 3rd version (top right in the picture) -9.1 LUFS with overload + 0.5dBFS (True Peak) https://www.youtube.com/watch?v=CvrkJl1pm70 What does YouTube do with it? 1st version (bottom left of the picture) -21.0 LUFS with -5.9 dB 2nd version (bottom center of the picture) -14.6 LUFS with -0.7dB 3rd version (bottom right in the picture) -14.2 LUFS with - 4dB Conclusion here: It is striking that versions 2 and 3 have almost identical loudness, although the difference was originally more than 6 dB. It is particularly striking that the quiet version was only slightly raised in level, but was not brought up to -14LUFS. Experiments with level tones or level tone series: In a Youtube video (original level with 11.1 LUFS): 1KHz -20dB 1KHZ-10dB 10KHz -20dB 10KHz-10dB That resulted in the reproduction on Youtube: with 14.3 LUFS 1KHz -23dB 1KHZ-13dB 10KHz -23dB 10KHz-13dB next attempt (original level): with -1,8LUFS 1KHz -20dB 1KHZ-10dB 10KHz -20dB 10KHz-10dB 1KHz -1dB !! This resulted in the playback on Youtube: with 14.1 LUFS 1KHz -30dB 1KHZ-20dB 10KHz -30dB 10KHz-20dB 1KHz-15dB Conclusion here: Egel what level tones, what level, in the end it becomes about -14 LUFS. So the question arises, why wasn't the quiet audio file also brought to -14LUFS? Most music download platforms such as Spotify, Apple Music etc. operate in a similar way. The desired / implemented loudness is about -14 LUFS for fully modulated titles For this reason, we are now creating two masters, one with a loudness of -16 LUFS to -14 LUFS and one with the usual CD loudness. https://mastering-online.com/ Stefan Noltem

Mittwoch, 16. August 2017

10 Tips for using an audio compressor in the mixdown.




1. The best audio compressor is the one whose presence is not heard at all. (Apart from exceptions such as side-chain compression in EDM).


2. A compressor does not increses the signal, but it reduces peak levels. Only the Make Up Gain will raise the level.

3. This does not make the loud sections of the music louder but the quiet.



4. The compressor reduces the original dynamics.

5. Problematic are the transients (fast attacks), for example of an acoustic guitar. The transients compressed at first, because they have a relatively high level. This reduces the level, but also the original sound, because transients are very important for the sound.

6. Voices can be easily reduced because they have very few transients. 12 dB and more (recommended ratio 4: 1) are pssible.

7. But with a strong voice compression, the breather and other background noises are much louder.

8. With the side-chain input, the work of the compressor is not controlled by the input signal, but by the signal that is present at the side-chain input.

9. For example, a synthesizer in a mix can be automatically quieter when the voice is applied to the side-chain input. This creates space for the voice and makes a mix lively.


10. In the parallel compression, the compressed signal and the uncompressed signal are interconnected phase-stiff. This way you can increase the low level signal and keep the original transients. (Dry control)

Stefan Noltemeyer  
www.mastering-online.com


Freitag, 28. Juli 2017

technical anaysis of a produced song



Before I start mastering a song, I listen and analyze its acoustic-technical problems. I separate the overall sound into its components.

First, I check out the low frequencies. 
Are the basses generated by the bass,the bassdrum or both?
Are there any other instruments which sounds below 100 Hz? -
If the Lo End o.k or should I use a high-pass filter above 30 Hz. (This shows me also my spectrum analyzer)
Are there any problems between the bass and the bassdrum?

Next, I check out the mid frequencies between 200 Hz and 3000 Hz (where the "music plays").
Is there any instrument or a voice that is too loud?
Is there a single frequency that is too loud?
Is there any instrument or a voice that should be louder?
Is the kick of the bassdrum (the attack) and snaredrum powerful enough?

What about the presences (between 3000 Hz and 8000 Hz)
Which instruments are still involved in this frequency range?
Is the voice sound present enough?
Are there problems with "S" in the voice?
Are there instruments and overtones that are to strong here?
Is the hihat too loud (classic error in the mixdown)?
Is Snaredrum still there?

Next check out the high-end above 8000 Hz
Which instruments play "top"?
(Again) Are the hihat, ride and crash o.k.?

What about the total sound
Does anything boom in the bass?
Does the title sound too sharp or too dull?
What happens in the side channel, are there phase cancellations (stereo information)?
What is the total level, has the sum ever been compressed?
Do we need more loudness
if I´m unsure I will listen to the song in comparsion to other titels same genre.

Stefan Noltemeyer

Montag, 3. August 2015

10 Tips for the perfect mix




  1. Even the mix is almost done in the process of producing a song, it makes sense to start the mixdown from the very beginning. Switch off all tracks, bypass all effects and inserts like, compressor and equalizer. Start with the bassdrum, adjust the level to appx -10 dBFS.
  1. continue with the snaredrum, the hi-hat, the bass follows ... (These are the instruments that generates the highest level.) Next are harmony instruments, keyboards and guitars. After that you can open the main voice to check if there are any sounds which covers the vocals.
  1. divide the mix in subgroups, one group for drums, one for keyboards, one for the voices, and so on ....You can edit the over all sound of the groups and you get better control of the total level.
  1. In the work of each single track, insert at first the equalizer following the compressor. For insert effects, like phaser, flanger, delays you can switch a second compressor after that.
  1. When filtering individual tracks, it may be possible, that the sound of an instrument it self does not sounds great, but in mixdown it works perfectly. So when setting a equalizer also listen to the connection of all instruments, not only solo.
  1. Acoustic instruments, voices, guitars, uses absolutely a compression. It limits the dynamic range. A ratio of 4:1 with a compression of 8-12 dB is useful for the voice. Watch the low frequencies compressing the bass (It easily gets lost); acoustic guitars tend slightly to pump by compression.
  1. Every instrument, every sound gets its assigned position. Imagine a three-dimensional coordinate system. There are left and right (panorama), up and down (treble and bass) and front and rear, determined by reverb and delay. The fourth dimension is the time. Each instrument gets his place. The automation allows changing the level of instruments in the flow of the song.
  1. Whenever multiple instruments sounds in the same or similar frequency range simultaneously, they mask each other. One classic example: the snaredrum and the voice (depending on the pitch), the louder the snare, the quieter sounds the voice.
  1. Effects are important. They are the salt in the soup, but each sound has its moment of performance. Delays can be programmed, on and off switched. Its easy to vary the send level of a reverb effect. Too much of a good thing brings too salty to enjoy.
  2. Never do the mix into an inserted limiter in the sum. He falsified the instrument balance. Maximizing or mastering is a separate session. It´s no problem to raise up a low leveled mixdown, but if its to high, you get in trouble (distortion). Never do mixdown and masring at once. It is useful to take a break of 24 hours until you do the mastering, or consult a specialist like...

Stefan Noltemeyer: www.mastering-online.com
E-Mail: info@mastering-online.com